//==============================================================================
// Open Shrine_anim.txt
//==============================================================================

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

//==============================================================================
anim idle
{
SetSelector
{
   set hotspot
   {
      version
      {
         Visual building new shrine
      }
   }
}
}

//==============================================================================
anim death
{
SetSelector
{
   set hotspot
   {
      version
      {
         Visual building new shrine_death
		connect smoke1 dust hotspot
		connect smoke0 dust hotspot
      }
   }
}
}
